This new tool is a better way of masking geometry than regular painting (or when using the Polygon fill) because it benefits from several engine optimizations. It is an evolution of the previously named UV Tile Mask that masked geometry based on UDIM numbers. ![]() ![]() The Geometry Mask is a new masking tool in the layer stack that allows to hide geometry based on mesh names or UV Tiles. For more details see the technical requirements. This release raise the minimum version supported of Ubuntu to 18.04 and MacOS to 10.14.
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